Heroic Conclave of Wind Defeated!
Posted by Aurelius on December 29th, 2010 @ 3:02 PM

Last night we scored our second heroic kill, The Conclave of Wind in Throne of the Four Winds!

Images: Kill Screenshot (Heroic: Conclave of Wind)
Conclave of Wind Heroic Video: YouTube Version (Casagrande)

Heroic Omnitron Defense System Defeated!
Posted by Aurelius on November 9th, 2010 @ 8:16 PM

We've been doing a lot of testing on Beta recently and managed to score the first kill (possibly World first) on the Omnitron Defense System, one of the first encounters of Blackwing Descent!

Images: Kill Screenshot (Heroic: Omnitron Defense System)
Omnitron Defense System Heroic Video: YouTube Version (Aurelius)

Cataclysm Recruitment Open!
Posted by Aurelius on September 12th, 2010 @ 2:10 AM

Forlorn Legacy is a hardcore endgame raiding guild with strong roots dating back to Vanilla WoW. We exist and outlast other guilds due to a common bond and idealism we share, how we feel about playing this game. Our goal in this game is simple, “Attain US top 5 ranks, and have fun doing so.” We currently raid six nights a week from 6-10pm PST during progression, and approximately 5 hours a week during farm content. As of now, we are ranked World 11th, followed by a US 13th ranking for Icecrown Citadel, with top 10-20 world kills on almost all fights this entire expansion. This level of ranking is not new to us, we have been scoring respectable kills since 2005, ever seeking to improve; that's five years of consistency and we don't plan on slowing down anytime soon.

Recruitment is currently open for the following...
Warriors (DPS), Paladins (Holy & Retribution),
Mages, Priests (Discipline & Holy), Shaman (Restoration)

Any exceptional players are also encouraged to apply!
Please note: Healing priests are expected to be able to play both Discipline & Holy specs

What do we expect? We currently hold the US 1st Time Attack ranking on WMO for Icecrown Citadel http://www.wowmeteronline.com/rank/timeattack/9/0/3. Our roster is composed of top parsing players with regard to their respective classes and raid roles, this includes healing output, tank threat, and damage output. Each member on our roster has an average of 5 top 20 parses at any given time, with a lot of us maintaining top world parses. In short, we are extremely competitive and we expect you to challenge not only our players, but players all over the world. If you are not capable of achieving this level of play, this is not the guild for you. Attitude, determination, dedication, teamwork, and old-fashioned hard work are all expected of any applicant. If you are willing to put forth effort, fitting in will come naturally.

A little bit about us... Forlorn Legacy has maintained realm first kills since our inception in early Vanilla WoW on the Windrunner realm (server first titles, anyone?). However, we gauge ourselves according to world ranked kills and playing as a team across the world level, the scope of this game for us falls upon that benchmark. We strive to achieve perfect play for the newest tier of content, while staying on top of our game farming the previous tier. We pride ourselves upon playing our respective raid roles to their maximum potential, and we perform them well. The feeling of downing an encounter as a team is what keeps us coming back, and is what motivates us to put in work outside of raids, as well as play to the best of our ability in raids. Our members know their respective classes as well as any player in any guild in the world, and we make damn sure that it doesn't change. When applying here, you sign up to raid with us going into Cataclysm and all future World of Warcraft Expansions, this will be your home.

What are you getting into? When you apply with us, you will immerse yourself into our idealism of what raiding should consist of, simply put, to down the newest and hardest encounters first. We will point out your flaws, solely for the sake of improving not only our own, but your end game experience. Yes, we will critique you if you are not up to what the encounter demands. This critique is in your best interest; you will have no fun playing here if you perceive dedication to this game as a chore! You can expect to test all PTR content with us, see the hardest encounters first, raid with players of your skill caliber, and compete in a competitive atmosphere which breeds excellence. You will not feel like you are the only dedicated player in this guild. We have fun in this game and are very active outside of raid times; we want the same from you. If you don't enjoy this game as much as we do, are considering quitting, or if this is your "last shot" at raiding to see if you still enjoy it, then get the hell out and apply elsewhere. Waste their time, not ours. Forlorn Legacy is a community of players dedicated to yours and our own end game experience, and through this idealism, we are a community, still want to be a part of that?

In order for your application to receive an honest and fair assessment, it MUST have the following:

- Combat Logs
- Viable Raid Professions
- Maxed Raiding Reputations (Shoulder/Helm Enchants)
- Correct Gemming & Enchanting
- Correct Glyphing & Talent Specialization for your role in the raid
- Experience with hard mode encounters, and/or the most difficult encounters the current tier offers
- If you have all of the above, then gear should not be an issue
- We spend time to read applications that you spend time to write; we are truly excited and dedicated in the pursuit to find that perfect fit to our roster, you should be just as dedicated to writing your application.

Assuming you meet the above requirements, or submit an application at the website below. Please contact Balrouge, Thaelias, or Alyi on the Windrunner realm if you have any questions regarding the guild or our recruitment process.

Victory at The Ruby Sanctum
Posted by Aurelius on July 2nd, 2010 @ 7:28 AM

Two days after the release of The Ruby Sanctum, Forlorn Legacy has defeated its sole encounter, Halion The Twilight Destroyer! We scored an impressive US 5th and World 10th!

Halion is a fairly straightforward encounter, even on heroic difficulty. This fight consists of three phases. Phase 1 starts in our realm, Halion will use fire based abilities such as Fiery Combusion, Flame Breath, and Meteor Strike. Fiery Combusion will leave a fire patch proportional to the size of how long it remained on the player, these should be placed away from the raid, will also knock back any nearby players when displled. Meteor Strike drops down an orb of fire that explodes and spawns four fire patches that travel in different directions. Meteor Strike also spawns a Living Infero and multiple Living Embers. It is very important to note that the Living Inferno has an aura that increases the damage and HP of Living Embers, so the Inferno must be tanked away from the Embers.

Phase 2 begins at 75%, where Halion dissapears from our realm and enters the Twilight Realm (very reminiscent of Sartharion and his mini-bosses), the entire raid must click the portal to enter. In the Twilight Realm, Halion will use shadow based abilities such as Soul Consumption, Dark Breath and Twilight Cutter. Soul Consumption is identical to Fiery Combusion with the exception that when dispelled, it will pull nearby players in. Twilight Cutter activates the four orbs rotating around the circular encounter area, beams will spawn from each orb, forming a large X, stay between the beams to survive!

Phase 3 begins at 50%, Halion will phase between both realms. Basically, this is a combination if Phase 1 and 2, but the raid must remain split between the two realms. A mechanic called Corporeality is introduced in this phase, which requires the raid to balance the raid DPS between realms, think of it as a scale, if one side's DPS becomes to great, the scale will become unbalanced. The goal is to maintain close to equal DPS on both sides.

Images: Kill Screenshot (Heroic: Halion)
Halion Heroic Video: HD Download (1680x1050) / YouTube Version

Wrath of the Lich King: Cleared
Posted by Aurelius on May 18th, 2010 @ 3:11 AM

I am proud to announce that Forlorn Legacy has conquered The Lich King on Heroic Difficulty, the final encounter of the 2nd World of Warcraft Expansion, Wrath of the Lich King. We finish this tier of content ranked 13th in the US and 47th in the World!

The Heroic Lich King encounter is truly the greatest challenge that we as a guild have ever faced. This fight demands nothing less than perfection from all 25 raid members, a single mistake and a wipe is almost guaranteed - whether it be poorly placed defiles, missed infest cooldowns or even bad Val'kyr pickups. While the encounter mechanics are quite challenging, nothing compares to the true challenge of Heroic Lich King - getting the perfect raid comp online! From the bottom of my heart, I want to thank everyone (even you recruits!) who stuck around and put in the time to make this kill possible!

We've spent 5 months in Icecrown Citadel and during that time we've had quite a few interesting things happen...from new guild masters getting ninja promoted while AFK, members with authenticators getting "hacked", the Heroes of Newerth Beta, the Starcraft 2 Beta, teaching 11 tanks Heroic Lich King, geared main tanks quitting for Six Flags, PROCESS1_INITIALIZATION_FAILED, goldfishes catching fire, backseat raid leaders arguing with real raid leaders, holy paladins going on vacation during progression, failing 56k modems, resto druids who don't have to raid for 3 months, air jordan offtanks, recruits getting heroic T10 tokens over members, e-thugs getting sent to bed by their mothers, recruits quitting due to unexpected drama, frequent dinner with parents, warlocks quitting for the 9th time, guild masters who forget to do their homework before raid, new main tanks who take steroids before raid...through all the ups and downs, it's truly been an amazing journey.

So what's next? Well, with any luck we'll all be invited to the upcoming Cataclysm Beta! I know a lot of us sure would like to check out the new Level 85 Raids & Dungeons (if anyone from Blizzard is reading this - Help!) I also greatly look forward to selling Reins of the Bloodbathed Frostbrood Vanquisher from Icecrown Citadel 10 Man. Lastly, if I ever manage to get some more free time, there will be a huge redesign of the Forlorn Legacy guild website & forums just in time for Cataclysm.

Images: Kill Screenshot (Heroic: The Lich King)
The Lich King Heroic Video: Coming...Soon...ish...

I Like Goo, You Should Too!
Posted by Aurelius on March 1st, 2010 @ 7:40 AM

Forlorn Legacy has once again defeated the final encounter of The Plagueworks, this time on heroic difficulty, we even managed to score a US 9th/World 18th kill! With this kill, we are now ranked 7th in the US and 15th in the World!

The heroic version of Professor Putricide has quite a few changes that make the fight a lot more interesting. First off, Putricide will no longers stun the whole raid during transition phases, instead he will spawn a Gas Cloud AND a Volatile Ooze. Every member of the raid will recieve one of two debuffs - Ooze Variable and Gas Variable. Raid members with the Ooze Variable may only attack the Volatile Ooze, those with the Gas Variable may only attack Gas Clouds. A new ability called Unbound Plague will also go out on the raid during all 3 phases (but not during transition phases). Unbound Plague deals damage based on how long it remains on its target, it must be passed on by moving within 3 yards of another player. Once Unbound Plague has been passed to a new host, the previous host gains a debuff called Plague Sickness, which increases the damage taken by Unbound Plague.

The approach to Phase 3 is also somewhat different, instead of spreading Mutated Plague among 3 tanks, you'll want to use at least 4 to gain the additional DPS time needed. We opted to use a DPS feral druid to tank for 2 stacks with damage reduction cooldowns.

Only one final challenge remains within Heroic Icecrown Citadel, The Lich King! Want to get in on the action? Forlorn Legacy is recruiting one exceptionally well geared and experienced Restoration Shaman for a full time healing position. Be sure to check out our Recruitment Center and send in your application today!

Images: Kill Screenshot (Heroic: Professor Putricide)
Professor Putricide Heroic Video: HD Download (1680x1050) / YouTube Version
Blood Prince Council Heroic Video: HD Download (1680x1050) / YouTube Version
Alliance Gunship Battle Heroic Video: HD Download (1680x1050) / YouTube Version

Ten Down, Two To Go!
Posted by Aurelius on February 23rd, 2010 @ 11:53 AM

Keeping up with our "last attempt" tradition, Forlorn Legacy defeated the final boss of the Frostwing Halls - Sindragosa, on heroic difficulty. 1 of 20 Attempts Remaining!

It's hard to believe that after only two weeks in heroic Icecrown Citadel, we only have two bosses left - Professor Putricide and The Lich King.

Sindragosa is a pretty tough encounter on heroic. Believe it or not, there are very few differences between heroic and normal. More health and damage all around, as well as an additional Frost Beacon in the flight phase. The real challenge in this fight comes at 35% when she begins casting Mystic Buffet on the raid every 6 seconds, while continuing to cast Unchained Magic and Frost Beacon. In order to clear your Mystic Buffet stacks you must line of sight Sindragosa using the Frost Tombs that are frequently being formed throughout the phase.

Next up is Professor Putricide, only 4 guilds in the world have managed to kill him thus far, all of which are European, so I think we will certainly be pushing for a US First!

Images: Kill Screenshot (Heroic: Sindragosa)
Sindragosa Heroic Video: HD Download (1680x1050) / YouTube Version
Festergut Heroic Video: HD Download (1680x1050) / YouTube Version
Rotface Heroic Video: HD Download (1680x1050) / YouTube Version

The Fail of the Lich King
Posted by Aurelius on February 9th, 2010 @ 6:35 PM

With 8 of our 20 attempts remaining, Forlorn Legacy has defeated the final raid encounter of Icecrown Citadel on normal difficulty, The Lich King! According to wowprogress.com, this is a US 7th kill! Starting today, we are one of a few guilds in the US with heroic difficulty unlocked!

This has been one very exciting week for us. On Wednesday, we defeated Sindragosa on only our second attempt, which left gave us a total of 19 attempts for the Lich King!

Most of the week was spent preparing for the Lich King encounter, part of this included working on the 10 man version and I am happy to say that all 3 of our groups were able to defeat him! On Sunday night we began our attempts on the 25 man version of The Lich King, things went well for the most part, we got Phase 1 and 2 down solid but Phase 3's Vile Spirits presented a bit of a challenge. We ended the night with a solid 8 attempts remaining. On monday night we came back with a new Phase 3 strategy and defeated The Lich King on our very first attempt!

Starting tonight we will begin working on Icecrown Citadel heroic difficulty encounters.

Images: Kill Screenshot (Sindragosa) / Kill Screenshot (The Lich King)
Sindragosa Video: HD Download (1680x1050) / YouTube Version
The Lich King Video: HD Download (1680x1050) / YouTube Version

The Blood Queen's Demise
Posted by Aurelius on January 21st, 2010 @ 4:40 AM

Forlorn Legacy has defeated the final boss of The Crimson Halls in Icecrown Citadel, Blood Queen Lana'thel.

This past Tuesday, Blizzard unlcocked the second wing of Icecrown Citadel - The Crimson Halls! This new wing contains two new boss encounters, The Blood Prince Council and Blood Queen Lana'thel. As usual, we went in on our alts first to check out the new bosses. The Blood Prince Council was relatively easy, seems undertuned to be quite honest. Lana'thel presented a few problems for our alts, but we were able to learn the fight mechanics.

We came back in on our mains today and in a few short attempts we had our kill (9/15 Attempts Remaining). This fight relies heavilly on "bite" coordination, about 15 seconds into the encounter, Blood Queen Lana'thel will bite a random DPS, this applies the Essence of the Blood Queen debuff for one minute, in order to maintain this, that person must bite another player every 60 seconds or they will become mind controlled. Each player that is bitten must continue to bite another player, eventually you will run out of people to bite. The key to this fight is to bite the next player at the last possible moment (right as Frenzied Bloodthirst is about to expire), to delay the eventual mind controls. If bites are managed well, and your DPS doesn't suck, you should have a relatively easy kill.

Images: Kill Screenshot
Video: HD Download (1680x1050) / YouTube Version

Great News, Everybody!
Posted by Aurelius on January 8th, 2009 @ 1:56 PM

On our final attempt for the week, Forlorn Legacy has defeated the final boss of the Plageworks in Icecrown Citadel, Professor Putricide!

For a normal difficulty encounter, Professor Putricide is somewhat of a challenge, which, up until now, Icecrown Citadel hasn't offered much of. We did a lot of research and theorycrafting on this fight before attempting it, we even went so far as to form a raid with our alts in an attempt to get a better feel for the fight mechanics. Our efforts certainly paid off, as we were able to defeat Professor Putricide with 1 attempt remaining.

Images: Kill Screenshot
Video: HD Download (1680x1050) / YouTube Version

Let's See, Where To Begin...
Posted by Aurelius on October 21st, 2009 @ 2:55 AM

Tonight Forlorn Legacy killed Anub'arak on 25 Player Heroic Difficulty with 50 attempts remaining, earning us a server first "Grand Crusader" title and a US 15th/World 40th rank! Earlier in the night we also managed to defeat Festergut in Icecrown Citadel!

For the past few weeks we've suffered a great deal of frustration with Anub'arak, most notably a 200k wipe just last week with 50 attempts remaining, and a 49 attempt kill the week before. While we are happy with our rank I truly think Icecrown will be the instance that defines high end raiding guilds.

So what's next for Forlorn Legacy? Lots of PTR testing (we hope) and many offnights! There's also the "A Tribute to Immortality" achievement, for which a world first has yet to be claimed. I would go on a rant about how immortal style achievements shouldn't exist in the game...but i'll save that for another time ;)

Just like Lord Marrowgar, Festergut is also an extremely easy raid encounter that we certainly expect to be buffed in the future. The fight is so extremely simple that I don't even feel an explanation is warranted, so i'll just leave you with the video!

Images: Kill Screenshot (A Tribute to Insanity) / Kill Screenshot (Festergut)
Video: HD Version (1680x1050) / YouTube Version
Site Update: Revamped Sales Page

Lord Marrowgar Down on PTR
Posted by Aurelius on October 15th, 2009 @ 2:55 AM

Easy boss is easy, Forlorn Legacy has defeated the first encounter of Icecrown Citadel, Lord Marrowgar. We expect many changes between now and when 3.3 goes live!

Today was the first day of PTR testing for the Icecrown Citadel raid zone. We were able to test the first encounter, Lord Marrowgar. The encounter was fairly simple and while it was on normal mode, it will more than likely be buffed and retested in the future.

Guess what? Forlorn Legacy is recruiting! We have ONE healer position available for one extremely talented Holy/Discipline Priest, Holy Paladin, Restoration Shaman or Restoration Druid. Priests should be able to play Holy and Discipline (and provide logs for both), bonus points if you can play Shadow as well. Any Paladins/Shaman/Druids should also be able to play their DPS offspec.

Images: Kill Screenshot (Full Size)
Video: HD Version (1680x1050) / SD Version (840x524) / YouTube Version

Azjol-Nerub Was Merely A Setback!
Posted by Aurelius on September 20th, 2009 @ 2:55 AM

On our third week in Trial of the Grand Crusader we have defeated the the final encounter of the instance - Anub'arak!

US 7th & World 17th. So far, this has been the only truly challenging encounter in the Crusaders' Coliseum. Beasts took us a few attempts, and we proceeded to one shot Jaraxxus and the Faction Champions (we were carried by the PVP'ers in the guild) and even the Twin Val'kyr went down pretty quick.

Anub'arak is a very straightforward encounter. Phase 1 & 2 are fairly simple once you learn how to manage your permafrost. Unfortunately, there are quite a few RNG components that will cause a wipe. The only real challenging part of this boss is Phase 3 (30%) when he casts Leeching Swarm on the raid. During this phase Anub’arak will continue to place Penetrating Cold on 5 targets roughly every 20 seconds, major props to our healers for devising a system to keep those targets alive without the use of any special mods.

Images: Kill Screenshot (Full Size)
Video: HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Alone In The Darkness
Posted by Aurelius on August 9th, 2009 @ 2:46 AM

After four long months, Forlorn Legacy has fully cleared Ulduar Hard Mode by completing our last hard mode achievement, Alone In The Darkness - Yogg-Saron without any watchers assisting.

14 Bosses & 10 Hard Modes later...we still don't know how to take screenshots, oh well, there's always Icecrown I suppose! Maybe I should start docking DKP for crappy screenshots... ;)

US 17th & World 37th. Sadly, this is a post nerf kill, I am confident that we could have killed the original version eventually but Patch 3.2 snuck up on us faster than we anticipated. Even considering the nerfs the fight is still quite challenging.

The difficulty in this encounter lies within Phase 3, without Watcher Thorim assisting, the Immortal Guardians do not die, which means they all have to be offtanked. Every 45 seconds Yogg-Saron will cast Empowering Shadows on 3 of the Immortal Guardians, this will trigger a 20 seconds HoT that will heal the targeted mob and any other mobs within 20 yards. Since the adds to less damage as their health gets lower, you'll want to minimize healing by separating them.

Major congratulations to Aiurr, our recruitment officer, for winning the roll on Mimiron's Head, the only extra loot you get for completing Alone in The Darkness (beyond the 239 item from 1 Watcher). The lucky son of a bitch rolled a 100!

Images: Kill Screenshot (Full Size)
Video: HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Algalon Observed
Posted by Aurelius on July 18th, 2009 @ 11:29 PM

After four weeks/hours of attempts, Forlorn Legacy has defeated Algalon The Observer! The final boss encounter in the Ulduar raid instance.

With this kill, our rank is now US 19th & World 40th, not so bad, but we could have done a lot better in my opinion. We would have had Algalon dead last week had it not been for our terrible server crashing 10 minutes into our hour of attempts.Of course we attempted to contact a GM but they were less than helpful. Blizzard, if you're going to create timed encounters like this, take server instability into consideration.

Algalon is not a difficult encounter, it's actually very simple. The only "difficult" part of the encounter is the fact that you only get 1 hour a week to work on him. For the most part, we are done with Ulduar, only one true challenge remains...Yogg-Saron with 0 Watchers, should be pretty fun! Check back in a few days for a pretty awesome Algalon video (at least, I hope).

Update: The Algalon kill video is now available, see below!

Images: Kill Screenshot (Full Size)
Video: HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Heroic: Glory of The Ulduar Raider
Posted by Aurelius on June 17th, 2009 @ 10:49 PM

On our first night of attempts Forlorn Legacy has completed Heroic: One Light In The Darkness, Yogg-Saron's hard mode! With this kill, we have completed the meta-achievement, Heroic: Glory of the Ulduar Raider!

One Light In The Darkness is a fairly easy hard mode achievement. It only took us about two hours of solid attempts. So what's left for FL? Algalon, who we'll be attempting for the first time this Sunday night. After we save Azeroth from Algalon's wrath, it's just Alone in the Darkness (Yogg-Saron with 0 Watchers). Want in on the action? Well guess what, we're recruiting! See below for more details on what classes we're looking for!

Also on a more personal note, with today's Yogg kill I have completed the quest to form Val'anyr, Hammer of the Ancient Kings! I got my 30th Fragment just the other night from General Vezax. Soon I'll be releasing a video documenting the short questline and RP event after turning in all of the fragments!

Images: Drake Screenshot (Full Size) / Val'anyr Screenshot (Full Size)

Forlorn Legacy Fire Department
Posted by Aurelius on June 17th, 2009 @ 10:49 PM

After two long weeks, Forlorn Legacy has completed the achievement Heroic: Firefighter! Mimiron's Hard Mode. With this kill, we now have access to Algalon the Observer!

M'uru 2.0. That's all I can say really, Mimiron's Hard Mode is without a doubt the hardest encounter in Ulduar (aside from 0 Watcher Yogg-Saron). It took a few weeks but we finally got our perfect attempt. We could have easilly gotten a kill last week, but we had to replace a few casuals.

After pressing the big red button to enable hard mode, Mimiron's room will begin to explode and spawn doomfire all around the room. I use the term doomfire because it's very similar to the fire from the Archimonde encounter back in Hyjal Summit. In addition to this, Mimiron gains 30% extra damage and health. Throughout the fight Mimiron will try to put out the fires, in each phase he will use a different method to do so.

In Phase 1 he will perform Flame Suppressant, which wipes out all the fires in the room. In Phase 2 he will drop Frost Bombs, which will put out all fires in a certain radius, but also deal 50,000 frost damage to players. In Phase 3, he will spawn Emergency Fire Bots which patrol around the room and put out fires, but also have a 15 yard silencing aura. Finally, in Phase 4, any Emergency Fire Bots that are still up will continue to put out fires, he will also continue using Frost Bombs.

Overall, an extremely challenging encounter that requires an extreme level of coordination and skill. I could not be more proud of our guild for getting this achievement! All that's left for us is Yogg-Saron Hard Mode and Algalon The Observer!

Kill Screenshot (Full Size)
HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Saronite is Not Addictive
Posted by Aurelius on May 23rd, 2009 @ 5:41 AM

Forlorn Legacy has completed the achievement Heroic: I Love The Smell of Saronite In The Morning! General Vezax's Hard Mode. This kill puts us at 6th in the United States & 21st in the World for Ulduar Progression.

The hard mode for General Vezax requires you to not kill the Saronite Vapors that spawn during the fight, which means casters will recieve no additional mana. Blizzard was pretty smart with this fight, they pretty much eliminated all forms of mana regeneration, trinkets, mana potions, talents, etc. Pretty much nothing works, with the exception of Judgements of the Wise, Shamanistic Rage, Spiritual Attunement and Aspect of the Viper.

Once 8 Saronite Vapors spawn they will combine and form a large elemental called a "Saronite Animus" which has 12 million HP and casts Profound Darkness on the whole raid every 2 seconds. The ticks start off at 750 shadow damage, increasing by 10% for each tick (750, 825, 900, 975, etc). Once the Animus has been defeated, Vezax loses his immunity shield and you can continue DPS'ing him.

If you're working on this encounter there are a few tricks you can use to help. First and foremost, stack your raid with as many mages as you can get and have them spec 19/0/52, they do an incredible amount of damage on this fight and as frost they consume very little mana. Paladins - spec into Divine Sacrifice & Divine Guardian, also be sure to run your T8 4pc for the set bonus, for roughly 500 mana your sacred shield will absorb a huge amount of damage. Shadow Priests - spec into Improved Vampiric Embrace, even though your healing is low while in shadow crashes, it will still help during Profound Darkness.

Images: Kill Screenshot (Full Size)
HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Heartbreaker, Dream Maker
Posted by Aurelius on May 21st, 2009 @ 9:46 AM

Forlorn Legacy has completed the achievement Heroic: Heartbreaker! XT-002 Deconstructor's Hard Mode, this is our 6th hard mode kill in Ulduar!

XT-002 Deconstructor is another encounter we spent a lot of time on during the PTR. With the release of Patch 3.1.2, the XT-002 encounter was nerfed, previous to this nerf no guilds were able to kill his hard mode due to the extremely high DPS requirement.

Activating hard mode is quite simple, kill the Heart of the Deconstructor within 30 seconds. Upon destroying the heart XT-002 will heal to full and gain 60% extra HP, bringing him up to around 35 million HP. In hard mode, light bombs will now spawn an add called a "Life Spark" which has around 175k HP and does an AOE to the whole raid and hits for 2000 Nature Damage, Gravity Bombs will now also spawn a void zone when they detonate. The scrap bots from the corners will no longer spawn.

It is important to note that the 10 minute enrage timer starts when you engage the boss, not when you activate hard mode. Based on how long it takes you to burn him to 75% to begin the heart phase, you'll have roughly ~8:30 minutes to complete hard mode.

Images: Kill Screenshot (Full Size)
HD Version (1680x1050) / SD Version (840x524) / Streaming Version

FL Downs FL Hard Mode
Posted by Aurelius on May 19th, 2009 @ 12:19 AM

Forlorn Legacy has completed the achievement Heroic: Orbit-uary! Flame Leviathan's Hard Mode on our very first night of attempts.

We spent a lot of time on the 3.1 Public Test Realms working on Flame Leviathan and we have been doing 3 towers for a few weeks, so going up to 4 wasn't really all that difficult. Previously we had just been killing the Tower of Storms, which gives Flame Leviathan the Thorim's Hammer ability. Thorim's Hammer deals damage to your entire fleet of vehicles, which gives the fight a soft enrage.

Unfortunately, this fight comes with its share of bugs. Quite a few actually, but one of the most annoying bugs was happening quite frequently tonight. Randomly, the Demolisher Passengers will be unable to pickup Liquid Pyrite, this pretty much will result in a wipe due to the fact that Demolishers without pyrite are effectively useless. Hopefully Blizzard fixes this soon!

Images: Kill Screenshot (Full Size)
HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Knock, Knock, Knock On Wood!
Posted by Aurelius on May 17th, 2009 @ 11:45 PM

I am proud to announce that Forlorn Legacy has completed the achievement Heroic: Knock, Knock, Knock on Wood, Freya's Hard Mode!

Freya's hard mode has truly been the most challenging encounter in Ulduar thus far! It's a very well tuned fight that requires everyone to think on their feet and not make a single mistake! To me, the difficulty of this encounter is very reminiscent of pre-nerf M'uru.

Hard mode is activated by leaving the three elders in the Conservatory of Life alive, each of them grants two special abilities to Freya, in addition to increasing the HP of the adds and Freya herself. Elder Stonebark grants Freya +50% physical damage as well as the Ground Tremors ability. Elder Ironbranch grants Freya's allies +50% physical damage and the Strengthened Iron Roots ability. Finally, Elder Brightleaf grants Freya's allies +50% magical damage as well as the Unstable Energy ability.

Recruitment Update: Forlorn Legacy is currently recruiting a few select classes to assist with Ulduar Hard Mode. Before applying make sure you check out our Recruitment Center to ensure that FL is right for you. If you do decide to apply, please read the Dear Applicants thread for tips and advice on writing a great application.

Images: Kill Screenshot (Full Size)
HD Version (1680x1050) / SD Version (840x524) / Streaming Version

I Choose You, Steelbreaker
Posted by Aurelius on May 9th, 2009 @ 2:41 AM

Forlorn Legacy has completed the achievement Heroic: I Choose You, Steelbreaker, The Assembly of Iron's Hard Mode!

The Assembly of Iron, otherwise known as The Iron Council is a very unique encounter similar to the bug trio back in AQ40! The difficulty of this encounter is determined by the order you kill the council members in. Killing Stormcaller Brundir last is the easiest version of the encounter and has no additional loot, killing Runemaster Molgiem last is considered medium difficulty, the only additional loot you will recieve is the Archivum Data Disc, which starts the questline to unlock Algalon the Observer. Finally, killing Steelbreaker last is considered the true hard mode, extra loot includes a Data Disc and an additional item (ilevel 239).

The only challenging part of this encounter is killing Steelbreaker last. When Brundir and Molgiem are both dead Steelbreaker will begin casting Overwhelming Power on whoever is tanking him, this ability will cause the target to die in 30 seconds, but during that time the target will do 200% more damage, this is very similar to Vaelastrasz's Burning Adrenaline. Once the tank dies from this ability, Steelbreaker will heal for 20% of his life (2 million HP) and gain 25% additional damage. Not only is he hitting the tank, but his High Voltage aura is also hitting the rest of the raid, which also increases in damage.

Images: Kill Screenshot (Full Size)
HD Version (1680x1050) / SD Version (840x524) / Streaming Version

This Cache Was Definitely Rare
Posted by Aurelius on May 5th, 2009 @ 2:41 AM

After just a few attempts, Forlorn Legacy has completed the achievement Heroic: I Could Say That This Cache Was Rare, Hodir's Hard Mode!

This Tuesday during realm maintenance Blizzard applied a hotfix to the Hodir encounter that increased his hard mode timer to 3 minutes, as opposed to 2 minutes. This lowers the raid DPS requirement from 266,666 to a mere 177,777 (Assuming a raid composition of 20 DPS, 4 Healers, 1 Tank). Personally, I think they nerfed this hard mode a bit too much, a more reasonable and challenging timer would have been around 2:30-2:45.

I should have a video of our kill up shortly. Also, some of our DPS requested the parse be posted up for e-peen flexing purposes, click here for the WMO parse! Keep in mind that in this encounter a certain level of RNG plays heavilly into who gets buffs like Storm Power.

Kill Screenshot (Full Size)
Parse: WoW Meter Online
HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Lose Your Illusion Completed!
Posted by Aurelius on May 3rd, 2009 @ 3:00 AM

After a few nights of attempts, Forlorn Legacy has completed the achievement Heroic: Lose Your Illusion, Thorim's Hard Mode!

Hard mode is indeed hard. In order to enable Thorim's hard mode you must complete the tunnel gauntlet in under 3 minutes. Doing this will make Thorim's wife Sif attack the raid with him. She has several abilities which deal heavy AOE damage to the raid - mainly Frost Nova and Frosbolt Volley. She will also cast a Blizzard similar to Sapphiron and Shade of Aran. Adding Sif to the encounter adds a very unique challenge.

Images: Kill Screenshot (Full Size)
Video: HD Version (1680x1050) / SD Version (840x524) / Streaming Version

Yogg-Saron Defeated
Posted by Aurelius on April 19th, 2009 @ 5:25 PM

The old god of death, Yogg-Saron, has been defeated by Forlorn Legacy! Ulduar has been fully cleared in 5 days, not including achievements and Algalon the Observer of course.

It took a little longer than usual due to some 56k modems failing, but once we learned phase 2, the fight became simple. Phase 1 consists of Guardians of Yogg-Saron, which must be killed near sara, as their explosion will also deal damage to her (and it's the only way to DPS her). When Sara reaches zero health, Phase 2 begins.

In Phase 2 a few raid members will travel into Yogg-Saron's mind to attack his brain directly, which is the only way to do damage to him. The rest of the raid will be killing Crusher Tentacles and Corruptor Tentacles above, this is very similar to the C'Thun encounter, the Crusher Tentacles must be killed as fast as possible, every time they are damaged they gain a stacking debuff that increases its damage done, which means the raid has to stop DPS every so often.

Once Yogg reaches 30%, the third and final phase begins! Yogg-Saron will become vulnerable in phase 3, but you'll also have to deal with Immortal Guardians, which hit like a truck. Yogg also performs his Lunatic Gaze ability, which will require the raid to point their face away. DPS Yogg, DPS the Immortal Guardians, win!

Now our focus will shift to hard mode achievements and ultimately, Mr. Algalon The Observer.

Update: Apologies for the long wait, I blame final exams! It's worth the wait though, because we have not one, but two videos for your viewing pleasure! The first one is by yours truly, Aurelius. I have two versions - HD (1680x1050) and a streaming version through the website. The second video is by Gamas, a mage, he has an HD (1920x1080) version ready for download.

Kill Screenshot (Full Size)
Video 1: Aurelius - HD Version (1680x1050) / Streaming Version
Video 2: Gamas - HD Version (1920x1080)

Ulduar Progression Update
Posted by Aurelius on April 17th, 2009 @ 2:32 PM

Ulduar has now been out for 3 days and since then Forlorn Legacy has managed to defeat an impressive 10 bosses. Flame Leviathan, Razorscale, XT-002 Deconstructor, The Assembly of Iron, Kologarn, Auriaya, Hodir, Mimiron, Freya & Thorim have all been defeated!

We spent a good part of last night working on General Vezax as well and he should die very quickly tonight, as well as the now fixed Ignis the Furnace Master. Yogg-Saron officially on notice, death expected within 24 hours.

Mimiron (Full Size), Auriaya (Full Size), Kologarn (Full Size)

World of Warcraft Patch 3.1 Released
Posted by Aurelius on April 14th, 2009 @ 9:51 AM

It's been roughly 6 months since Wrath of the Lich King was released, and since then the lack of raid content has been detrimental to the raiding community as a whole. Many people questioned if future raid instances would be as easy as Naxxramas. Blizzard has said time and time again that Ulduar will be a challenge. Hardcore raiders everywhere have very high expectations. After few months of testing on the PTR, Ulduar is finally ready!

"Since discovering Ulduar in the Storm Peaks, adventurers have journeyed to the titan city to learn more about its mysterious past. Further exploration has revealed that the magnificent complex is above all a prison, intended to permanently confine the Old God of death, Yogg-Saron. This ancient horror has corrupted its guards, and now it is breaking through the last of its restraints. Faced with the peril of Yogg-Saron's imminent freedom, a band of mortals has made preparations for a sweeping assault on the city. Overcoming the legions of iron minions and towering defenses at the city's entrance will take tremendous strength, but even that great victory may not be enough to overcome the madness that dwells below."

Today, April 14th, 2009 marks the release of the latest World of Warcraft Patch, The Secrets of Ulduar! Aside from the new raid instance, this patch features Class Changes, UI Improvements, Dual Talent Specialization and The Argent Tournament. As always, Forlorn Legacy will be raiding hardcore nonstop to get these new bosses down, we spent a lot of time on the PTR testing some of these new encounters so we already have a pretty good feel for a majority of the instance.

Check this website daily to keep updated on our progress! I'll be doing my best to upload videos of all the new boss encounters as we defeat them!

Hodir - Streaming Video / HiDef 1680x1050
Ignis The Furnace Master - Streaming Video / HiDef 1680x1050
Assembly of Iron - Streaming Video / HiDef 1680x1050
Kologarn - Streaming Video / HiDef 1680x1050
XT-002 Deconstructor - Streaming Video / HiDef 1680x1050

Deconstructor Deconstructed
Posted by Aurelius on March 9th, 2009 @ 9:29 PM

As David Caruso would say...the Deconstructor has been...Deconstructed...*Queue CSI Miami Theme Song.* As usual, post fight analysis and video coming later tonight/early tommorow.

Streaming / YouTube HD / High Definition H264 1680x1050
Screenshot (Full Size)
Blog: XT-002 Deconstructor, Deconstructed

Kologarn Defeated on PTR
Posted by Aurelius on March 7th, 2009 @ 9:37 PM

Another night of testing, another encounter defeated! Kologarn is found in the Shattered Walkway, which is just beyond the Antechamber, he must be defeated to create the bridge that leads to The Halls of Winter (Hodir), The Conservatory of Life (Freya), The Clash of Thunder (Thorim) and The Corridors of Ingenuity (Mimirion).

Kologarn is another fairly easy encounter with no hard mode. I think the fight is farily well tuned the way it is. One of the coolest parts about this boss is his death animation, which results in a bridge leading to the next area. Be sure to check out the video!

Streaming / YouTube HD / High Definition H264 1680x1050
Screenshot (Full Size)
Blog: Kologarn (Aiurr / Aurelius)

Oh Dear, Hodir
Posted by Aurelius on March 5th, 2009 @ 9:28 PM

Today we got to test the new version of Hodir. When Hodir was first available for testing we only had enough people on to do the 10 man, which we would have killed had Blizzard not closed the instance. After about an hour of fighting the blue bar boss, we were able to get 25 inside the instance, three attempts later, Hodir was dead. Easy boss, slightly more challenging than Flame Leviathan & Ignis, definately looking forward to the 3 minute kill achievement! Again, please check back later for the video!

Video: Streaming / YouTube HD / High Definition XviD 1680x1050
Images: Screenshot (Full Size), "Loot" Screenshot
Hodir, Round 2

Ignis The Furnace Master
Posted by Aurelius on March 4th, 2009 @ 9:28 PM

Two words come to mind when thinking about this encounter..."severely undertuned." We defeated both the 10 man and 25 man versions. Even though part of the encounter wasn't working it wouldn't have added to the difficulty that much. So far Ulduar is shaping up to be pretty easy...can't wait to get a glimpse at those hard modes! Check back later for a video of one of our kills.

Streaming / YouTube HD / High Definition XviD 1680x1050
Images: Screenshot (Full Size)
Ignis The Furnace Master (Aurelius / Icexero)

The Iron Council Defeated on PTR!
Posted by Aurelius on February 27th, 2009 @ 10:06 PM

5 Minutes Later....

Media: Screenshot (Full Size)

Heroic Glory of the Raider Completed!
Posted by Aurelius on February 11th, 2009 @ 12:22 AM

Today, Forlorn Legacy has completed our final Raid & Dungeon Achievement Heroic: Glory of the Raider! After getting The Immortal last Friday, all that was left was Heroic: The Dedicated Few and Heroic: Subtraction, which we completed earlier today. A total of 21 members recieved Black Proto- Drakes, which fly at 310% speed!

Now that we've completed all the 10 Man and 25 Man Raid and Dungeon Achievements it's time to kick back and enjoy the (hopefully) brief wait until Ulduar comes out. See you on the 3.1 Public Test Realms!

Media: Screenshot (Full Size)

Forlorn Legacy Defeats 3 Drake Sartharion
Posted by Aurelius on November 30th, 2008 @ 1:22 AM

3 Drake Sartharion, also known as Hard Mode Sartharion, the one and only encounter that could be considered challenging, has been defeated by Forlorn Legacy! From what we've been able to gather, this could very well be a top 10 US kill! We're all anxiously awaiting the next content patch, which will hopefully bring a new, challenging raid dungeon (Ulduar) to the table.

WTB New Content!
Posted by Aurelius on November 24th, 2008 @ 1:55 PM

Sorry about the lack of updates! We've been extremely busy working on Wrath of the Lich King Content! I'm proud to announce that as of last Saturday, all WOTLK 25 man raid content has been defeated. Forlorn Legacy scored an impressive number of realm firsts not only in the raiding category, but professions and leveling as well!

Realm First Level 80 - Aurelius
Realm First Northrend Vanguard - Aurelius

Realm First Grand Master Tailor - Kaedien
Realm First Grand Master Alchemist - Aurelius
Realm First Grand Master Blacksmith - Dig
Realm First Grand Master Enchanter - Desecrate
Realm First Grand Master Jewelcrafter - Aiurr
Realm First Grand Master Leatherworker - Icezero

Realm First Level 80 Human - Gamas
Realm First Level 80 Draenei - Shifft
Realm First Level 80 Dwarf - Aurelius

Realm First Level 80 Paladin - Aurelius
Realm First Level 80 Shaman - Shifft
Realm First Level 80 Priest - Kaedien
Realm First Level 80 Rogue - Icezero
Realm First Level 80 Warlock - Dopefish
Realm First Level 80 Mage - Gamas
Realm First Level 80 Hunter - Winchestor
Realm First Level 80 Death Knight - Kainen & Sixpence

In our first week of raiding we defeated all the encounters in Naxxramas 25 and Sartharion in The Obsidian Sanctum! Malygos was also defeated this past Saturday!

I'm also very happy to report that Negiva/Angelic, our former GM/Raid Leader has scored a United States First! He became the first person to complete the Glory of the Hero Achievement, which is a collection of Heroic Dungeon achievements.

• Heroic Conclave of Wind Defeat...
• Heroic Omnitron Defense System...
• Cataclysm Recruitment Open!
• Victory at The Ruby Sanctum
• Wrath of the Lich King: Cleared
• I Like Goo, You Should Too!
• Ten Down, Two To Go!
• The Fail of the Lich King
• The Blood Queen's Demise
• Great News, Everybody!
• Let's See, Where To Begin...
• Lord Marrogar Down on PTR
• Azjol-Nerub Was Merely A Setback!
• Alone In The Darkness
• Algalon Observed

Video| Heroic: Halion The Twili...
Video| Heroic: Professor Putric...
Video| Heroic: Blood Prince Co...
Video| Heroic: Alliance Gunshi...
Video| Heroic: Sindragosa
Video| Heroic: Festergut
Video| Heroic: Rotface
Video| Heroic: Blood Queen La...
Video| Heroic: Valithria Dream...
Video| Heroic: Deathbringer Sa...
Video| The Lich King

25: Heroic: The Twilight Destroyer
25: Heroic: Fall of the Lich King
25: Heroic: The Plageworks
25: Heroic: The Frostwing Halls
25: Heroic: The Crimson Hall
25: Heroic: Storming The Citadel
25: Fall of the Lich King
25: The Frozen Throne
25: The Frostwing Halls
25: The Crimson Halls
25: The Plagueworks
25: Storming The Citadel

• The Ruby Sanctum: Cleared
• Icecrown Citadel: Cleared
       Heroic: Cleared
• Trial of the Crusader: Cleared
       Heroic: Cleared
• Ulduar: Cleared
• The Eye of Eternity: Cleared
• Naxxramas: Cleared
• The Obsidian Sanctum: Cleared

• Sunwell Plateau: Cleared
• Black Temple: Cleared
• Battle for Mt. Hyjal: Cleared
• Tempest Keep: Cleared
• Serpentshrine Cavern: Cleared

• Naxxramas: Cleared
• Temple of Ahn'Qiraj: Cleared
• Blackwing Lair: Cleared
• Molten Core: Cleared