Description: Halion is a fairly straightforward encounter, even on heroic difficulty. This fight consists of three phases. Phase 1 starts in our realm, Halion will use fire based abilities such as Fiery Combusion, Flame Breath, and Meteor Strike. Fiery Combusion will leave a fire patch proportional to the size of how long it remained on the player, these should be placed away from the raid, will also knock back any nearby players when displled. Meteor Strike drops down an orb of fire that explodes and spawns four fire patches that travel in different directions. Meteor Strike also spawns a Living Infero and multiple Living Embers. It is very important to note that the Living Inferno has an aura that increases the damage and HP of Living Embers, so the Inferno must be tanked away from the Embers.
Phase 2 begins at 75%, where Halion dissapears from our realm and enters the Twilight Realm (very reminiscent of Sartharion and his mini-bosses), the entire raid must click the portal to enter. In the Twilight Realm, Halion will use shadow based abilities such as Soul Consumption, Dark Breath and Twilight Cutter. Soul Consumption is identical to Fiery Combusion with the exception that when dispelled, it will pull nearby players in. Twilight Cutter activates the four orbs rotating around the circular encounter area, beams will spawn from each orb, forming a large X, stay between the beams to survive!
Phase 3 begins at 50%, Halion will phase between both realms. Basically, this is a combination if Phase 1 and 2, but the raid must remain split between the two realms.
A mechanic called Corporeality is introduced in this phase, which requires the raid to balance the raid DPS between realms, think of it as a scale, if one side's DPS becomes to great, the scale will become unbalanced. The goal is to maintain close to equal DPS on both sides.